SYSTEM_DATA
> PLATFORM: PICO-8 / Windows / OSX / Linux / RasPi
> RELEASE_YEAR: 2017
> ENGINE: PICO-8
> GENRE: Shoot 'em Up
> PLAYERS: 1P
> INPUT: Gamepad / Keyboard
DEVELOPMENT_LOG
> PIXEL ART & CODE: BORJA DT
VISUAL_DATA




This is where VolcanoBytes was born. I’d been dissecting PicoZines and studying the source code of early cartridges for a while, but this was my first 100% solo entry for the 1GAM jam. I fell in love with the PICO-8 community and decided to see what I could achieve in just 30 days. I took the DNA of Galaxian and Galaga, flipped the action to horizontal, and added procedural enemy patterns with power-ups, as in Gradius. I burned through every single token with some 'creative' bad programming practices, but I managed to fit a complete, challenging game, including a final Boss. It all started here, fitting a whole universe into a handful of pixels.
